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astrocraft-ui/ components · 101

Avatar

Free · MIT

Headless, accessible, and styled entirely through the attribute surface below — bring your own CSS system, or start from the reference theme.

Install

Without a flag you get no styling at all — plain HTML carrying the attribute surface below. --theme copies the same theme in two dialects;--bridge lumos re-points either one onto Lumos for Astro's tokens (it needs a theme to re-point, and Lumos itself, already in your project).

Unstyled — behavior only, you write the CSS

Install command
npx astrocraft-ui add display/avatar

Plain-CSS theme — no build step

Install command
npx astrocraft-ui add display/avatar --theme css

Tailwind theme — needs Tailwind v4

Install command
npx astrocraft-ui add display/avatar --theme tailwind

Plain-CSS theme, re-pointed onto Lumos tokens

Install command
npx astrocraft-ui add display/avatar --theme css --bridge lumos

Tailwind theme, re-pointed onto Lumos tokens

Install command
npx astrocraft-ui add display/avatar --theme tailwind --bridge lumos

Live demo

Avatar

Sample userSample userSample userABABAB

AvatarGroup

"+3" read aloud is "plus three". The overflow takes the names of who is hidden and announces them, which is the same information the stack gives a sighted reader and nothing more.

AHMKJP

Attribute surface

With no class-merging machinery, these attributes are the whole extension point. State is a data-attribute or a native attribute; visibility is the hiddenattribute. Generated from source by pnpm slots.

ComponentSlotsVariantsRuntime stateNative state
`Avatar.astro``avatar` `avatar-image``data-size`: `sm` · `md` · `lg`——
`AvatarGroup.astro``avatar-group``data-size`: `sm` · `md` · `lg`——
`AvatarOverflow.astro``avatar-overflow``data-size`: `sm` · `md` · `lg`——

Source

What the command copies — 4 files, alias-free so the copy lands standing alone. This is the whole component, shown without its comments; the files you install keep them, with the reasoning behind every rule.

src/components/ui/display/avatar/Avatar.astro
---
import type { HTMLAttributes } from "astro/types";

type Props = HTMLAttributes<"span"> & {
  size?: "sm" | "md" | "lg";
  src?: string;
  alt?: string;
};

const { size = "md", src, alt = "", class: className, ...rest } = Astro.props;
---

<span class={className} data-slot="avatar" data-size={size} {...rest}>
  {src ? <img src={src} alt={alt} data-slot="avatar-image" /> : <slot />}
</span>
src/components/ui/display/avatar/AvatarGroup.astro
---
import type { HTMLAttributes } from "astro/types";

type Props = HTMLAttributes<"div"> & {
  label?: string;
  size?: "sm" | "md" | "lg";
};

const { label, size = "md", class: className, ...rest } = Astro.props;
---

<div
  role={label ? "group" : undefined}
  aria-label={label}
  class={className}
  data-slot="avatar-group"
  data-size={size}
  {...rest}
>
  <slot />
</div>
src/components/ui/display/avatar/AvatarOverflow.astro
---
import type { HTMLAttributes } from "astro/types";

type Props = HTMLAttributes<"span"> & {
  names?: readonly string[];
  count?: number;
  label?: string;
  size?: "sm" | "md" | "lg";
};

const { names = [], count, label, size = "md", class: className, ...rest } = Astro.props;

const hidden = count ?? names.length;
const name = label ?? (names.length > 0 ? `${hidden} more: ${names.join(", ")}` : `${hidden} more`);
---

<span
  role="img"
  aria-label={name}
  class={className}
  data-slot="avatar-overflow"
  data-size={size}
  data-count={hidden}
  {...rest}
>
  <span aria-hidden="true"><slot>+{hidden}</slot></span>
</span>
src/components/ui/display/avatar/index.ts
import Avatar from "./Avatar.astro";
import AvatarGroup from "./AvatarGroup.astro";
import AvatarOverflow from "./AvatarOverflow.astro";

export { Avatar, AvatarGroup, AvatarOverflow };
export default Avatar;

What you get

The component source, copied into your project by npx astrocraft-ui add display/avatar — no package dependency, no CSS to fight. Whatever the paid blocks compose, this is it.