Checkbox
Free · MITHeadless, accessible, and styled entirely through the attribute surface below — bring your own CSS system, or start from the reference theme.
Install
Without a flag you get no styling at all — plain HTML carrying the attribute surface below. --theme copies the same theme in two dialects;--bridge lumos re-points either one onto Lumos for Astro's tokens (it needs a theme to re-point, and Lumos itself, already in your project).
Unstyled — behavior only, you write the CSS
npx astrocraft-ui add forms/checkboxPlain-CSS theme — no build step
npx astrocraft-ui add forms/checkbox --theme cssTailwind theme — needs Tailwind v4
npx astrocraft-ui add forms/checkbox --theme tailwindPlain-CSS theme, re-pointed onto Lumos tokens
npx astrocraft-ui add forms/checkbox --theme css --bridge lumosTailwind theme, re-pointed onto Lumos tokens
npx astrocraft-ui add forms/checkbox --theme tailwind --bridge lumosLive demo
Checkbox, Radio & Switch
Attribute surface
With no class-merging machinery, these attributes are the whole extension point. State is a data-attribute or a native attribute; visibility is the hiddenattribute. Generated from source by pnpm slots.
| Component | Slots | Variants | Runtime state | Native state |
|---|---|---|---|---|
| `Checkbox.astro` | `checkbox` `checkbox-check` `checkbox-root` | — | — | `:checked` |
Source
What the command copies — 2 files, alias-free so the copy lands standing alone. This is the whole component; there is nothing else.
---
// src/components/ui/forms/checkbox/Checkbox.astro — headless primitive (see ../../README.md).
// Native <input type=checkbox> followed by the check glyph. Associate a Label via `id`/`for`. Zero-JS.
//
// SIBLING ORDER IS PART OF THE CONTRACT: the input comes FIRST, so a theme can style the glyph off
// the input's state with `[data-slot="checkbox"]:checked ~ [data-slot="checkbox-check"]` — the plain
// sibling selector the old `peer-checked:` utility compiled to. Reorder the two and the component
// still looks fine and silently stops reflecting its state.
import type { HTMLAttributes } from "astro/types";
type Props = HTMLAttributes<"input">;
const { class: className, ...rest } = Astro.props;
---
<span data-slot="checkbox-root">
<input type="checkbox" class={className} data-slot="checkbox" {...rest} />
<slot name="indicator"
><svg
data-slot="checkbox-check"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="3"
stroke-linecap="round"
stroke-linejoin="round"
aria-hidden="true"
>
<path d="M20 6 9 17l-5-5"></path>
</svg></slot
>
</span>
import Checkbox from "./Checkbox.astro";
export { Checkbox };
export default Checkbox;
What you get
The component source, copied into your project by npx astrocraft-ui add forms/checkbox — no package dependency, no CSS to fight. Whatever the paid blocks compose, this is it.