Button
Free · MITHeadless, accessible, and styled entirely through the attribute surface below — bring your own CSS system, or start from the reference theme.
Install
Without a flag you get no styling at all — plain HTML carrying the attribute surface below. --theme copies the same theme in two dialects;--bridge lumos re-points either one onto Lumos for Astro's tokens (it needs a theme to re-point, and Lumos itself, already in your project).
Unstyled — behavior only, you write the CSS
npx astrocraft-ui add forms/buttonPlain-CSS theme — no build step
npx astrocraft-ui add forms/button --theme cssTailwind theme — needs Tailwind v4
npx astrocraft-ui add forms/button --theme tailwindPlain-CSS theme, re-pointed onto Lumos tokens
npx astrocraft-ui add forms/button --theme css --bridge lumosTailwind theme, re-pointed onto Lumos tokens
npx astrocraft-ui add forms/button --theme tailwind --bridge lumosLive demo
Button
Attribute surface
With no class-merging machinery, these attributes are the whole extension point. State is a data-attribute or a native attribute; visibility is the hiddenattribute. Generated from source by pnpm slots.
| Component | Slots | Variants | Runtime state | Native state |
|---|---|---|---|---|
| `Button.astro` | `button` | `data-variant`: `primary` · `secondary` · `outline` · `ghost` `data-size`: `sm` · `md` · `lg` `data-icon`: `true` when set | — | — |
Source
What the command copies — 2 files, alias-free so the copy lands standing alone. This is the whole component; there is nothing else.
---
// src/components/ui/forms/button/Button.astro — headless primitive (see ../../README.md).
// Dynamic <a>/<button> per `href`, with `variant` / `size` / `icon` exposed as data attributes.
// `icon` is a build-time boolean, so it is present-when-true (`data-icon="true"`) rather than
// carrying a "false" value — see the attribute conventions in ../README.md.
//
// structure.css makes an icon child non-interactive: without it an <svg> inside the button reports
// itself as event.target and swallows the click. That rule is behavior, not skin — do not delete it.
import "../../../../styles/structure.css";
import type { HTMLAttributes } from "astro/types";
type Props = HTMLAttributes<"button"> & {
variant?: "primary" | "secondary" | "outline" | "ghost";
size?: "sm" | "md" | "lg";
icon?: boolean;
href?: string;
};
const { variant = "primary", size = "md", icon, href, class: className, ...rest } = Astro.props;
const Tag = href ? "a" : "button";
---
<Tag
href={href}
class={className}
data-slot="button"
data-variant={variant}
data-size={size}
data-icon={icon ? "true" : undefined}
{...rest}
>
<slot />
</Tag>
import Button from "./Button.astro";
export { Button };
export default Button;
What you get
The component source, copied into your project by npx astrocraft-ui add forms/button — no package dependency, no CSS to fight. Whatever the paid blocks compose, this is it.