Color Picker
Free · MITHeadless, accessible, and styled entirely through the attribute surface below — bring your own CSS system, or start from the reference theme.
Install
Without a flag you get no styling at all — plain HTML carrying the attribute surface below. --theme copies the same theme in two dialects;--bridge lumos re-points either one onto Lumos for Astro's tokens (it needs a theme to re-point, and Lumos itself, already in your project).
Unstyled — behavior only, you write the CSS
npx astrocraft-ui add forms/color-pickerPlain-CSS theme — no build step
npx astrocraft-ui add forms/color-picker --theme cssTailwind theme — needs Tailwind v4
npx astrocraft-ui add forms/color-picker --theme tailwindPlain-CSS theme, re-pointed onto Lumos tokens
npx astrocraft-ui add forms/color-picker --theme css --bridge lumosTailwind theme, re-pointed onto Lumos tokens
npx astrocraft-ui add forms/color-picker --theme tailwind --bridge lumosLive demo
ColorPicker
The saturation/lightness area is two native range inputs, so it has a keyboard for free; the script adds the pointer drag on top. Drag saturation to zero and the HUE IS KEPT — the picker does not snap back to red. The swatch names the colour in words, which is also what the sliders announce as you move them.
Attribute surface
With no class-merging machinery, these attributes are the whole extension point. State is a data-attribute or a native attribute; visibility is the hiddenattribute. Generated from source by pnpm slots.
| Component | Slots | Variants | Runtime state | Native state |
|---|---|---|---|---|
| `ColorArea.astro` | `color-area` `color-area-lightness` `color-area-saturation` `color-area-thumb` | — | — | — |
| `ColorField.astro` | `color-field` | `data-size`: `sm` · `md` · `lg` `data-state`: `default` · `error` · `success` | — | — |
| `ColorPicker.astro` | `color-picker` `color-picker-native` | — | `data-value` | — |
| `ColorSlider.astro` | `color-slider` | `data-channel`: `hue` · `saturation` · `lightness` | — | — |
| `ColorSwatch.astro` | `color-swatch` | — | — | — |
Source
What the command copies — 7 files, alias-free so the copy lands standing alone. This is the whole component, shown without its comments; the files you install keep them, with the reasoning behind every rule.
---
import type { HTMLAttributes } from "astro/types";
import { hexToHsl, roundHsl } from "./color-math";
type Props = HTMLAttributes<"div"> & {
value?: string;
label?: string;
saturationLabel?: string;
lightnessLabel?: string;
};
const {
value = "#000000",
label = "Saturation and lightness",
saturationLabel = "Saturation",
lightnessLabel = "Lightness",
class: className,
...rest
} = Astro.props;
const hsl = roundHsl(hexToHsl(value) ?? { h: 0, s: 0, l: 0 });
---
<div role="group" aria-label={label} data-slot="color-area" class={className} {...rest}>
<input
type="range"
min="0"
max="100"
value={hsl.s}
aria-label={saturationLabel}
data-slot="color-area-saturation"
data-channel="s"
/>
<input
type="range"
min="0"
max="100"
value={hsl.l}
aria-label={lightnessLabel}
data-slot="color-area-lightness"
data-channel="l"
/>
<span data-slot="color-area-thumb" aria-hidden="true"></span>
</div>
---
import type { HTMLAttributes } from "astro/types";
type Props = HTMLAttributes<"input"> & {
value?: string;
label?: string;
size?: "sm" | "md" | "lg";
state?: "default" | "error" | "success";
};
const {
value = "#000000",
label = "Hex colour",
size = "md",
state = "default",
class: className,
...rest
} = Astro.props;
---
<input
type="text"
value={value}
aria-label={label}
inputmode="text"
autocomplete="off"
spellcheck="false"
data-slot="color-field"
data-size={size}
data-state={state}
class={className}
{...rest}
/>
---
import type { HTMLAttributes } from "astro/types";
type Props = HTMLAttributes<"div"> & {
value?: string;
name?: string;
label?: string;
};
const { value = "#000000", name, label = "Colour", class: className, ...rest } = Astro.props;
---
<div class={className} data-slot="color-picker" data-value={value} {...rest}>
<input
type="color"
value={value}
name={name}
aria-label={label}
data-slot="color-picker-native"
/>
<slot />
</div>
<script>
import { onReadyOnce } from "../../_once";
import { describeColor, hexToHsl, type Hsl, hslToHex, roundHsl } from "./color-math";
function wire(root: HTMLElement) {
const native = root.querySelector<HTMLInputElement>('[data-slot="color-picker-native"]');
if (!native) return;
const area = root.querySelector<HTMLElement>('[data-slot="color-area"]');
const thumb = root.querySelector<HTMLElement>('[data-slot="color-area-thumb"]');
const field = root.querySelector<HTMLInputElement>('[data-slot="color-field"]');
const swatches = [...root.querySelectorAll<HTMLElement>('[data-slot="color-swatch"]')];
const channels = [
...root.querySelectorAll<HTMLInputElement>("[data-channel]"),
] as HTMLInputElement[];
let hsl: Hsl = hexToHsl(native.value) ?? { h: 0, s: 0, l: 0 };
const publish = (source?: Element | null) => {
const hex = hslToHex(hsl);
const rounded = roundHsl(hsl);
const name = describeColor(hex);
root.dataset.value = hex;
for (const input of channels) {
const key = input.dataset.channel as "h" | "s" | "l";
if (input !== source) input.value = String(rounded[key]);
input.setAttribute("aria-valuetext", `${rounded[key]}${key === "h" ? "°" : "%"}, ${name}`);
}
if (thumb) {
thumb.style.left = `${rounded.s}%`;
thumb.style.top = `${100 - rounded.l}%`;
thumb.style.backgroundColor = hex;
}
if (area) area.style.backgroundColor = hslToHex({ h: hsl.h, s: 100, l: 50 });
for (const swatch of swatches) {
swatch.style.backgroundColor = hex;
swatch.dataset.value = hex;
swatch.setAttribute("aria-label", name);
}
if (field && field !== source) {
field.value = hex;
field.removeAttribute("aria-invalid");
}
if (native.value !== hex) {
native.value = hex;
native.dispatchEvent(new Event("change", { bubbles: true }));
}
};
const adopt = (hex: string, source?: Element | null) => {
const next = hexToHsl(hex);
if (!next) return;
hsl = { h: next.s === 0 ? hsl.h : next.h, s: next.s, l: next.l };
publish(source);
};
for (const input of channels) {
input.addEventListener("input", () => {
const key = input.dataset.channel as "h" | "s" | "l";
hsl = { ...hsl, [key]: Number(input.value) };
publish(input);
});
}
native.addEventListener("input", () => adopt(native.value, native));
field?.addEventListener("change", () => {
const hex = field.value.trim();
if (hexToHsl(hex)) adopt(hex);
else field.setAttribute("aria-invalid", "true");
});
if (area) {
const saturation = area.querySelector<HTMLInputElement>('[data-channel="s"]');
const lightness = area.querySelector<HTMLInputElement>('[data-channel="l"]');
const aim = (event: PointerEvent) => {
const box = area.getBoundingClientRect();
if (box.width === 0 || box.height === 0) return;
const s = Math.round(((event.clientX - box.left) / box.width) * 100);
const l = Math.round(100 - ((event.clientY - box.top) / box.height) * 100);
hsl = { ...hsl, s: Math.min(100, Math.max(0, s)), l: Math.min(100, Math.max(0, l)) };
publish();
};
area.addEventListener("pointerdown", (event) => {
if (event.target === saturation || event.target === lightness) return;
area.setPointerCapture(event.pointerId);
aim(event);
});
area.addEventListener("pointermove", (event) => {
if (area.hasPointerCapture(event.pointerId)) aim(event);
});
area.addEventListener("pointerup", (event) => area.releasePointerCapture(event.pointerId));
}
publish();
}
onReadyOnce('[data-slot="color-picker"]', wire);
</script>
---
import type { HTMLAttributes } from "astro/types";
import { hexToHsl, roundHsl } from "./color-math";
type Props = HTMLAttributes<"input"> & {
channel?: "hue" | "saturation" | "lightness";
value?: string;
label?: string;
};
const { channel = "hue", value = "#000000", label, class: className, ...rest } = Astro.props;
const hsl = roundHsl(hexToHsl(value) ?? { h: 0, s: 0, l: 0 });
const current = channel === "hue" ? hsl.h : channel === "saturation" ? hsl.s : hsl.l;
const key = channel === "hue" ? "h" : channel === "saturation" ? "s" : "l";
const max = channel === "hue" ? 360 : 100;
---
<input
type="range"
min="0"
max={max}
value={current}
aria-label={label ?? channel[0].toUpperCase() + channel.slice(1)}
data-slot="color-slider"
data-channel={key}
class={className}
{...rest}
/>
---
import type { HTMLAttributes } from "astro/types";
import { describeColor } from "./color-math";
type Props = HTMLAttributes<"span"> & {
value?: string;
label?: string;
};
const { value = "#000000", label, class: className, ...rest } = Astro.props;
---
<span
role="img"
aria-label={label ?? describeColor(value)}
style={`background-color: ${value}`}
data-slot="color-swatch"
data-value={value}
class={className}
{...rest}></span>
export interface Rgb {
readonly r: number;
readonly g: number;
readonly b: number;
}
export interface Hsl {
readonly h: number;
readonly s: number;
readonly l: number;
}
const clamp = (value: number, min: number, max: number): number =>
Math.min(max, Math.max(min, value));
export function normalizeHex(input: string): string | null {
const raw = input.trim().replace(/^#/, "").toLowerCase();
if (/^[0-9a-f]{3}$/.test(raw)) {
return `#${[...raw].map((c) => c + c).join("")}`;
}
return /^[0-9a-f]{6}$/.test(raw) ? `#${raw}` : null;
}
export function hexToRgb(hex: string): Rgb | null {
const normalized = normalizeHex(hex);
if (!normalized) return null;
const n = Number.parseInt(normalized.slice(1), 16);
return { r: (n >> 16) & 255, g: (n >> 8) & 255, b: n & 255 };
}
export function rgbToHex({ r, g, b }: Rgb): string {
const hex = (v: number) =>
Math.round(clamp(v, 0, 255))
.toString(16)
.padStart(2, "0");
return `#${hex(r)}${hex(g)}${hex(b)}`;
}
export function rgbToHsl({ r, g, b }: Rgb): Hsl {
const [rn, gn, bn] = [r / 255, g / 255, b / 255];
const max = Math.max(rn, gn, bn);
const min = Math.min(rn, gn, bn);
const l = (max + min) / 2;
const d = max - min;
if (d === 0) return { h: 0, s: 0, l: l * 100 };
const s = d / (1 - Math.abs(2 * l - 1));
const h = max === rn ? ((gn - bn) / d) % 6 : max === gn ? (bn - rn) / d + 2 : (rn - gn) / d + 4;
return { h: (((h * 60) % 360) + 360) % 360, s: s * 100, l: l * 100 };
}
export function roundHsl({ h, s, l }: Hsl): Hsl {
return { h: Math.round(h), s: Math.round(s), l: Math.round(l) };
}
export function hslToRgb({ h, s, l }: Hsl): Rgb {
const sn = clamp(s, 0, 100) / 100;
const ln = clamp(l, 0, 100) / 100;
const c = (1 - Math.abs(2 * ln - 1)) * sn;
const hp = (((h % 360) + 360) % 360) / 60;
const x = c * (1 - Math.abs((hp % 2) - 1));
const [r, g, b] =
hp < 1
? [c, x, 0]
: hp < 2
? [x, c, 0]
: hp < 3
? [0, c, x]
: hp < 4
? [0, x, c]
: hp < 5
? [x, 0, c]
: [c, 0, x];
const m = ln - c / 2;
return { r: (r + m) * 255, g: (g + m) * 255, b: (b + m) * 255 };
}
export function hexToHsl(hex: string): Hsl | null {
const rgb = hexToRgb(hex);
return rgb && rgbToHsl(rgb);
}
export function hslToHex(hsl: Hsl): string {
return rgbToHex(hslToRgb(hsl));
}
const HUE_NAMES: readonly (readonly [number, string])[] = [
[15, "red"],
[45, "orange"],
[70, "yellow"],
[170, "green"],
[200, "cyan"],
[250, "blue"],
[290, "purple"],
[335, "pink"],
[360, "red"],
];
export function describeColor(hex: string): string {
const hsl = hexToHsl(hex);
if (!hsl) return hex;
const { h, s, l } = hsl;
if (l >= 97) return "white";
if (l <= 3) return "black";
if (s <= 8 || (s <= 20 && (l >= 90 || l <= 12))) {
return l >= 65 ? "light grey" : l <= 35 ? "dark grey" : "grey";
}
const name = HUE_NAMES.find(([max]) => h < max)?.[1] ?? "red";
const shade = l >= 75 ? "light " : l <= 30 ? "dark " : "";
const muted = s <= 25 ? "muted " : "";
return `${shade}${muted}${name}`;
}
import ColorArea from "./ColorArea.astro";
import ColorField from "./ColorField.astro";
import ColorPicker from "./ColorPicker.astro";
import ColorSlider from "./ColorSlider.astro";
import ColorSwatch from "./ColorSwatch.astro";
export { ColorArea, ColorField, ColorPicker, ColorSlider, ColorSwatch };
export default ColorPicker;
What you get
The component source, copied into your project by npx astrocraft-ui add forms/color-picker — no package dependency, no CSS to fight. Whatever the paid blocks compose, this is it.